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CV

Through many years of hard work, dedication and continued learning, I aim to establish a strong career as a games designer.

Each role has been a dynamic endeavour, providing me with an opportunity to develop both personally and professionally, and I am thankful for every opportunity.

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Downloaded and played here! 

CV: CV

March 2019 - August 30th 2019

QA TECHNICIAN - CODEMASTERS (SOUTHAM)

As part of the Quality Assurance department (QA) at Codemaster (Southam), I am a member of the Dirt Rally: 2.0,  VR and Xbox One teams. Current responsibilities include Identifying and reporting bugs using Jira, systematically performing regression testing to ensuring the product is fit for release, progressing TestRail plans and expanding possible testing areas and methodology. Additional contributions include pitching design ideas and improvements to management and design leads, hardware & software assistance (PC & Oculus VR) and organizing and conducting group testing amongst my team and neighbouring teams when the manager is absence, organizing in-office social events to boost morale (game tournaments) and being a proud member of the Codemasters football team!

November 2018 - March 2019

SALES ASSISTANT - JOHN LEWIS (WESTFIELD)

My primary responsibilities included ensuring customer satisfaction by providing detailed product knowledge and recommendations, shop floor origination and product management, completing special orders in store for customers, cashier and "cashing up". Additional responsibilities included running in-store promotions and "Hosting". During my time at John Lewis, I was assigned to the small electrics department in the busy Westfield (White City) John Lewis over the Christmas period.

February 2018 - August 2018

CHARACTER ARTIST - GAMMA MINUS

During my time with Gamma Minus as a character artist, I had the pleasure of working on their flagship game "Cold Comfort," (CC)  working with a fantastic multidisciplinary and multinational team. CC is a AA 5v5 PvP zombie survival game that combines elements of left for dead and Rainbow 6: Siege. Whilst working here my primary responsibilities included the creation of high-quality photo-realistic character and zombie models for use in Unreal Engine 4 that utilised modern PBR and skin texturing and rendering pipelines, starting from concept through to the finished product. Furthermore, I was responsible for creating character and clothing sets that were optimised for the procedural generation of zombie NPCs', I also designed and implemented character materials in Unreal during RnD and zombie texturing materials in Substance Painter.

April 2017 - August 2017

CHARACTER ARTIST - PROJECT MORPHEUS - UNIVERSITY PROJECT

Whilst working on this project during my MA in Games Art at The Hertfordshire University, my primary responsibilities were the creation of high-quality, photorealistic, game ready character models for use in Unreal Engine 4 that utilised modern PBR and skin texturing and rendering pipelines, starting from concept artists sketch to the finished product. Furthermore, I created all relevant design documentation and assets including the Game treatment and Design Documents,  Gannt Charts & project timelines, standardisation of tools and utilities, UE4 prototyping and character materials, presentations, leading group meetings and organising individual and group streaming sessions.

September 2016 - October 2016

VR LEVEL DESIGNER AND ARTIST - ZERO POINT VR EXHIBITION AT THE BARBICAN IN COLLABORATION WITH DAREN JOHNSON – UNIVERSITY PROJECT

Working with abstract artist Darren Johnson as part of a university project I was tasked with designing and producing a VR ready level for use as part of an exhibition that was displayed at the Barbican (London) in 2017. 
For the project, I created a Japanese inspired "Zen" garden that utilised modern VR technologies, requirements and adjusted for VR pitfalls for performance. This can be viewed in my art portfolio here. Additionally, I assisted with the promotion of the event using social media. 

KEY SKILLS

CREATIVITY

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GAMES DESIGN

Project Management, Game Theory, Rules of Play, Balancing, Play-Testing, RnD.

WRITTEN AND VERBAL COMMUNICATION

Game Design Documentation and Treatment.

UE4 PROTOTYPING

Blueprinting, Systems design, Prototyping, RnD, Materials.

PROBLEM SOLVING & CRITICAL THINKING

Outside the box thinking. Methodical in my approach and goal orientated.

SELF MANAGEMENT

Time Management, Planning and self reliance.

3D MODELING

Level white boxing, asset creation, asset prototyping to help with visualisation

TEXTURING

PBR, Hand Painting, Procedural Generation.

WEB DEVELOPMENT

HTML, CSS, Java Script.

PROGRAMMING

Java, small amount of C++ and Python.

CV: List

SOFTWARE PROFICIENCY

MICROSOFT OFFICE

Word, Excel, Outlook, etc.

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JIRA

Project Management

MAYA

Modeling / UV / Rigging

ZBRUSH

Highpoly Modeling

UNREAL ENGINE

Game Engine

MARMOSET TOOLBAG

Realtime Rendering Engine

MARVELOUS DESIGNER

Fabric Simulation

SUBSTANCE PAINTER

Texturing

PHOTOSHOP

Image Editing and Texturing

AFTER EFFECTS

Video Editing

CV: List
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